A Good Thing
Mystery Booster Playtest Cards 2021 (CMB2 #86)
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A Good Thing
CMC: 6
Type
Enchantment
Rules Text
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
Printing
Mystery Booster Playtest Cards 2021 (CMB2 #86)
rare
Illustrated by Yoni Skolnik
