Kick in the Door
Adventures in the Forgotten Realms (AFR #153)
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Kick in the Door
CMC: 1
Type
Sorcery
Rules Text
Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.)
Printing
Adventures in the Forgotten Realms (AFR #153)
common
Illustrated by Justine Cruz
