Time to Feed
Jumpstart (JMP #438)
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CKCard Kingdom
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Time to Feed
CMC: 3
Type
Sorcery
Rules Text
Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
Printing
Jumpstart (JMP #438)
common
Illustrated by Wayne Reynolds
